Archive for October, 2009

Your Displays: Large or Numerous?

This morning, a co-worker and I got into a pretty intense discussion about computer monitors. We saw the new iMac announcement and started talking about whether there is such a thing as a monitor that… More

New Wardrobe for Champion Sound!

A while back, the team here at dt set out to redesign our internal project, Champion Sound. With Champion Sound’s maturation, we felt it would be fitting to create a look to help it along…. More

UX Design – The Fun Theory

All you need to survive is food, water and fun. It’s something that we all know inherently. But do we acknowledge it? Do we accept it? Do we give in to the fact that we all… More

Fun and Effective Design for Ad Space

Ads are a strange thing, for the client it’s about revenue, for the advertiser it’s about exposure, for the designer it’s about throwing it in a corner somewhere so it doesn’t clash with your design. … More

Social Media: Use It Or Lose It!

Steve Carrell once said, “Is it true if you don’t use it, you lose it?” When it comes to social media, I say yes.  Over the past couple years social media use has skyrocketed and… More

Top 15 Things to Check for When Launching Your Shiny New Site

Ahh, launch day. A stressful, nerve racking and ultimately exciting time! You stay late, you bust your butt getting things working and then you push things up live…only to come into work the next day to a soon to be behemoth sized email thread of fixes. Well, one way to prevent the “morning after” blues of a launch is to run things through a checklist. Depending on how meticulously you’ve been keeping things in the creation process, this could be a very quick thing to run through, or if you’ve been a little rushed getting to launch, it could take a few hours. In the end though, its worth it all to have a spit and polished site instead of a contact from your boss, or heaven forbid, your client that it something is broken. The answer? A launch checklist!