Pivot! We’re going to shuffle things up a bit and create an easier way for you to consume my cornucopia of design & dev resources. We’ve created a bi-weekly email delivered right to your inbox. Don’t worry, we’ll recap a few of the best links monthly here on the blog. But if you dig sifting through my hoardings, you’ll want to subscribe to the blog newsletter (see sidebar to your right) to get the full list every other week.
Internet Hoarding is a distillation of the design & development resources I find around Twitter, talking with industry friends, and working at an awesome design company. It started internally as a weekly-ish roundup email and ultimately found its way onto the blog. Our industry is shipping new awesomeness each and every day, almost too quickly. It’s tough to keep up, so this is one way for you to get the Cliff’s Notes for what’s new in the industry and perhaps what you should start paying attention to. You can also check out DT-tv if you’d rather watch than read.
Finally some textures you can use in your designs that can be replicated with only CSS.
Some solid and varied free and premium design resources.
“I’ve done plenty of front-end, and have always wanted to try the back-end.” Nuff said.
Another solid resource that makes finding stock photos a little less painful. If you missed it earlier, here’s another great resource.
Just like it sounds, kids. Great if you’re down with @font-face and too cheap to spring for a Typekit account.
Visual Inventory by Daniel Mall
A design deliverable for the post-PSD era of responsive design.
Two great resources: Reasons HTML and CSS might make you say what the fuck. And standards for developing flexible, durable, and sustainable HTML and CSS.
A quick primer for using Gruniticon, which is an SVG alternative to icon fonts.
The em, rem, and pixel debate is still a hot one here at DT. Let us know what you use and why in the comments.
A staring contest you’re guaranteed to lose. Creepy, but freakin’ awesome. I recommend putting it on your screen and leaving your computer for an extended period of time to freak out your coworkers.
An in-depth interview to learn how Jony Ive works, why he sees himself as more of a “maker” than a designer, and that he also suffers from a designer’s perennial question: “Could I have done it better?”